HowTo
Here you can find the technical documentation of how the Zelfi-interface has to be linked to your J2ME-program.
We have tried to keep the bonding of our complements as simple as possible. In case any questions occur, please use the contact form and tell us about the problem. We are sure we will find a solution together.
We are happy to place the following documentations and data at your disposal:
Our software component is operating on most of the Java-compliant mobile phones. We have successfully tested the executability on the following mobile phone design models:
- LG C3300, U8290
- Motorola C980M, E1000M, E770, E770v, V1050, V220, Razr V3, V3i, V3r, V3v
- Nokia 5140i, 6030, 6100, 6125, 6230, 6230i, 6270, 6280, 6630, 6680, 7260, E60, E70, N70
- Samsung SGH-D500, SGH-D600, SGH-D600E, SGH-D800, SGH-E370, SGH-E530, SGH-E700, SGH-X200, SGH-X460, SGH-X490, SGH-X600, SGH-X800, SGH-Z140, SGH-Z510, SGH-ZM60
- Siemens C72, CX65, EF81, S65, SX1
- Sony Ericsson D750i, K750i, K800i, T610, T630, V600i, W700i, W800i, W810i, W810iv
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We can wrap your games automatically and the ads are shown when starting and exiting the game. Just send us the final game files.
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